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sample.acs
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Text File
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1996-07-25
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2KB
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95 lines
//**************************************************************************
//**
//** test.acs
//**
//**************************************************************************
#include "common.acs"
script 2 OPEN
{
int a;
switch( a + 10 )
{
case 1:
break;
case 2:
break;
}
delay(const: 35);
setlinetexture(11, SIDE_FRONT, TEXTURE_MIDDLE, "castle07");
delay(const: 35);
setlinetexture(11, SIDE_FRONT, TEXTURE_MIDDLE, "ice01");
restart;
}
#define DIR_UP 1
#define DIR_DOWN 0
script 5 (void)
{
int i;
int tag;
int direction;
str gameTypeString;
int startTime;
delay(const: 2*35);
switch(gametype())
{
case GAME_SINGLE_PLAYER:
gameTypeString = "SINGLE PLAYER";
break;
case GAME_NET_COOPERATIVE:
gameTypeString = "COOPERATIVE";
break;
case GAME_NET_DEATHMATCH:
gameTypeString = "DEATHMATCH";
break;
}
print(s: gameTypeString, s: ", SKILL LEVEL ", d: gameskill());
delay(const: 2*35);
print(s: "NUMBER OF PLAYERS: ", d: playercount());
delay(const: 2*35);
startTime = timer();
do
{
print(s: "TIMER IS: ", d: timer());
delay(const: 8);
ambientsound("FighterGrunt", 127);
} until(timer() > startTime+5*35);
delay(const: 3*35);
while(i < 10)
{
print(s: "WILL HAPPEN IN ", d: 10-i++, s: " SECONDS ...");
ambientsound("PickupItem", 127);
delay(const: 35);
}
while(TRUE)
{
i = 200;
while(i < 216)
{
direction = random(const: 0, 1);
if(direction == DIR_UP)
{
Floor_RaiseByValue(i, 50, 4);
}
else
{
Floor_LowerByValue(i, 50, 4);
}
i++;
}
delay(const: 16);
}
}